Crafting

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Ghost
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Crafting

Post by Ghost » 07 Dec 2011, 19:33

The Crafting Skills are part of Crew Skills that involve using the raw resources gathered from Gathering Skills to create many different items. These skills enable the character to construct armor, weapons, implants as well as other types of useful items and gear.

The Crafting Skills are:
Armormech Armstech Artifice Biochem Cybertech Synthweaving

Armormech is one of six Crafting Skills with the ability to work with hard metals and electronic shielding to construct all types of personal armor.

Armormech is the ability to work with hard metals, alloys and synthetic materials to construct armor for non-Force users. Vendor-purchased fluxes are used during the armor creation process to refine the materials to ensure suitability. Armormechs can reverse engineer their crafted armor and possibly discover new ways to improve armor creation. The gathering skill Scavenging provides crafting resources for Armormechs.

Below are the recommended skills to be taken alongside Armormech:

Gathering SkillsEdit
Scavenging (Scavenged Metals and Compounds)
Mission SkillsEdit
Underworld Trading (Underworld Metals)

Armstech is one of the six Crafting Skills. It enables characters to work with hard metals, alloys, and synthetic materials to create blaster weapons (e.g., blaster pistols, blaster rifles, sniper rifles, and assault cannons).

Crafted blaster weapons are grouped into 3 levels of quality:

■Premium - Scavenged resources or common items sold by vendors; crafting completed within minutes; weapon quality similar to rewards from completing missions or defeating opponents
■Prototype - Rare gathered resources and other valuable items
■Artifact - Rare resources (gathered or otherwise) and other valuable items (possibly requiring negotiation and trade with other players)

Building more powerful weapons, requires the right materials, which puts an initial emphasis on the Scavenging crew skill. Building from lower level schematics only requires a gathered resource. This quick entry makes it possible for crafters to get started with the crafting system immediately

Below are the recommended skills to be taken alongside Armstech:

Gathering SkillsEdit
Scavenging - Scavenged Metals and Compounds
Mission SkillsEdit
Investigation - Researched Compounds

Artifice is one of six Crafting Skills which involves the crafting of Jedi and Sith artifacts.

Artifice is the delicate skill of constructing lightsaber modifications, enhancements, generators and focii. Lightsaber modifications include color crystals and hilts that augment a Force user's combat attributes. Color crystals determine beam and bolt color for lightsabers and blasters. Enhancements are modification upgrades for weapons and armor.

Below are the recommended skills to be taken alongside Artifice:

Gathering SkillsEdit
Archaeology - Power Crystals, Color Crystals, and Artifact Fragments
Mission SkillsEdit
Treasure Hunting - Nodes and Crystals

Biochem is one of six Crafting Skills which involves the engineering of performance-enhancing chemical serums and biological implants.

Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. Biochemists can create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. Biochemists can reverse engineer their crafted implants and possibly discover new ways to improve implant creation. The gathering skill Bioanalysis provides crafting resources for Biochem.

Below are the recommended skills to be taken alongside Biochem:

Gathering SkillsEdit
Bioanalysis - Biochemical Samples and Compounds
Mission SkillsEdit
Diplomacy - Medical Supplies

Cybertech is one of six Crafting Skill which includes the technical expertise to construct gadgets and components for Droids and high-tech armors. [1]

Cybertech is the skill to assemble droid armor, earpieces, grenades, armoring, mods and miscellaneous gadgets. Armoring and mods are upgrade modifications that augment combat ability. Earpieces are external mini-computers that are worn on or near the ear. They enhance combat prowess by giving audio and visual feedback to the wearer or though direct neural feedback via an external nerve relay. Cybertechs can reverse engineer their crafted items and possibly discover new ways to improve their creation. The gather skill Scavenging provides crafting resources for Cybertechs.

Below are the recommended skills to be taken alongside Cybertech:

Gathering SkillsEdit
Scavenging - Scavenged Metals and Compounds
Mission SkillsEdit
Underworld Trading - Underworld Metals

Synthweaving is one of six Crafting Skills which is the art of creating lighter outfits and armors that are imbued with supernatural qualities.

Synthweaving is the process of fabricating synthetic materials out of crystals, various chemicals and artifact fragments to construct armor for Force users. Vendors provide premade solutions, suspensions and composites that are used during the Synthweaving process. Synthweavers can reverse engineer their crafted armor and possibly discover new ways to improve armor creating. The gathering skill Archaeology provides crafting resources for Synthweaving

Below are the recommended skills to be taken alongside Synthweaving:

Gathering SkillsEdit
Archaeology - Power Crystals and Artifact Fragments
Mission SkillsEdit
Underworld Trading - Luxury Fabrics (light armor) and Underworld Metals (medium armor)
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