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Thinking of making a COOP series of missions for us

Posted: 13 Sep 2007, 12:50
by Buffalo Six
Yes I have been buried with RL issues of late, but lately this past week I have been itching to make some COOP missions for us.

My focus of this set of missions will be the 56th FG flying the P-47. I'll start it in Feb 43 and progress thru the war. I chose the P47 for a couple of reasons. First, in the game, it does not seem to have a glass chin like the P51(borked!!!!) and the P-38(Flaming BBQ grill) and second it can do well in A2A and A2Mud roles. Ive been messing around the past few days with setting up various ground targets to hunt for....let me say 8-.50's into a locomotive is rather satisfying.

Personally I prefer to fly an aircraft enough to learn it. I pull out the specific engine chart and the climb performance chart and used that as a guide in game. From flying the Corsair a LOT, I can say that the climb rates and cruise settings are pretty close in game (other than glaring borks of things). Also I do fly with the advanced engine controls active, because if you dont use them you are at a BIG disadvantage at altitude, as the blower is as effective and the manifold pressure really fluctuates, as does not being able to control the radiator, only the Spits radiator woks well in full auto. I am going to have to get a feel on mission load in times and load in lag to determine if air starts are feasible, if there is a lot of load in lag, we may need to start at high alt so people have time to recover before hitting the big blue ball.

Maps are really not the greatest for what I want to do, Normandy will work for some, but the home airfield is going to just be a runway sitting out in the water (god I would love to hurt the guy who came up with these maps) so sometimes the recovery fields are going to be strange and at times we are going to have to ignore the weird names on the maps.

I will teach yall the advanced engine stuff, but really on US aircraft it boils down to this, Blower, Cowl, and Prop RPM. Things like prop pitch, mixture etc are auto on US fighters, so we have only 3 things to worry about. The blower is easy, and I'll post up the settings later, but basically you shift the blower up in gears as you gain altitude and the Manifold pressure drops. I might even have the P-47d-FM-1...I'll look....heck I'm not even sure the game has the blower modeled for the P47...again I'll check

If you guys want, I'll set up some practice missions bombing, A2A, and landing ant takeoff.

Anyway, this should be interesting as the 56th FG had a wide varity of combat operations from Fighter sweeps to escort to mud moving and all the while racked up the 2nd highest kill score for the ETO (air and ground)

So thoughts?

Posted: 13 Sep 2007, 13:11
by Grifter
Make it and we'll fly it.

Posted: 13 Sep 2007, 13:14
by Hammer
i hate the p-47. but i might be game...

no worries, i hate the p-51 too.

maybe i should fly opfor? ;)

Posted: 13 Sep 2007, 13:19
by PanzerMeyer
Steel wrote:
maybe i should fly opfor? ;)
I'd be more than happy to be your wingman!

Posted: 13 Sep 2007, 13:20
by PanzerMeyer
Sounds great Buffalo. I'm definitely interested in flying those missions of yours.

Posted: 13 Sep 2007, 15:01
by Buffalo Six
Well I'm working right now on populating the maps with stuff. I can then use that as my base map for the missions. I need to test the flak output. I want there to be flak around but not enough to grind systems to a halt. I cant control flak volume like I can on a ship but I can adjust the caliber and number of guns....this is the ETO....expect flak

Also expect weird fuel loads as I try to simulate the combat radius of the P47....and besides trying to fight with 100% fuel in this bird is not fun. I have some ideas on how to set stuff up.

One thing I know this group does not like much are long missions. I'll try to keep them manageable but do me one favor guys, flight leads need to fly the waypoints at the speeds briefed or the engagement timings go to hell...it's all time driven, I cant set spawn triggers in this game (and that sucks). So everything needs to load at mission start and the timers begin. take a poll if you could of who has slow loads and I'll see if I can tweek it a bit. Also are air starts prefered? if so I really need to know who is a slow loader, I dont want peeps falling out of the sky at start.

Posted: 13 Sep 2007, 15:50
by Hammer
most folks do prefer air starts, i prefer landings and takeoffs.

not just flight leads, but the rest of the flight needs to stick to the flight lead as well.

Posted: 18 Sep 2007, 17:40
by Nemisis
Hi guys, It's ME!!

Well i have just done a cheapie upgrade to my system and should be able to join you guys for a flight or 2 sometime during the next week or 2(just need a new pair of headphones and mic) and learning engine management sounds good to me. So i will keep my eye on what you are up to and hopefully join you all in some of these missions. PDT_Armataz_01_12

Posted: 18 Sep 2007, 20:19
by Grifter
still looking forward to this. May fly opfor on a few or fly as the P47 on a couple. ;-p Looks like fun either way.

Posted: 19 Sep 2007, 08:51
by PanzerMeyer
Steel wrote:most folks do prefer air starts, i prefer landings and takeoffs.
I'm perfectly fine with takeoffs and landings.


Hey Buffalo, how those missions coming along?

Posted: 19 Sep 2007, 09:22
by Buffalo Six
Well the 1st batch of missions I didnt like. Too long of a lead in flight. I'll be doing air starts for the most part. The 56th was for the most part based in England so they didnt have any scrambles to worry about. So I'm redoing the ones i had finished already.

What I have tested, the P47, at least the D block 10, is modeled with a auto turbosupercharger I think or its just not modeled at all. I need to check the D block 20 and 27 but i think they are the same. So prop RPM and the Cowls are the only adjustment needed. On US fighters the mixture is already set at Auto Rich, you can go 120% rich if needed to get a heavy load off the ground but with air starts and long runways this is really not needed and once airborne it will smoke a motor above 1000 feet, so its just prop RPM.

Anyway.....back to the missions. Will 8 planes for us be enough or should I bump it to 12? I dont want to clog guys systems with a crap load of planes and I'm trying hard not to make these like the "Alamo" with us vs. the entire Luftflotte 3....so let me know what yall think of 12 planes for us.

I have good skins for the D-10's and the D-22's and I am working on getting some cool mid '44 skins for the D-27's so we all look good =)

One thing I have noticed in my testing is that E management in the "Jug" is pretty critical, you dont want to get in a big turn fight, and when in trouble roll over and dump the nose, extend and zoom climb.....rinse and repeat.

Posted: 19 Sep 2007, 10:03
by Hammer
that is why i hate that plane... :) maybe because i suck at zoom and boom.

8 or 12 would be fine Buff. i suggest some training flights for the engine management stuff we will need to learn.

would you like to create a could of OPFOR slots? there are two active pilots in the 414th that would fly in oppposition. of course they would need training on engine management on the appropriate enemy aircraft.

Posted: 19 Sep 2007, 11:08
by Buffalo Six
yes, I can make a basic dogfight map so we can practice on. When I was flying with the 46th, my old squadron for IL2, we had a few Dogfight maps to play with. I can set a few up for A2A and A2Mud. That way guys can get a new plane after they die or do something stupid.....(I'm looking at you Veg lol)

Yes I can have a few planes set up for OPFOR on the german side as long as they understand that for the most part the germans have waypoints only to the engagement zones for the most part and again the timing will get hammered if they scream in at max power etc... and I'll have to check but a lot of the German stuff I have spawning in after mission start to help with the timings. But I can do it.

The 1st missions are going to be mainly fighter sweeps as the 56th did those almost exclusivly from April to June 43. June 43 saw the 56th take on a escort roll. In its 1st 4 months of operation it lost 10 planes and shot down 9....remember in RL they didnt run in to the bad guys on every flight....we will though =)

The Aug 17th '43 misions are giving me a head ache because I cant sim the whole mission...actually 2 mission on the same day. The 56th FG was escorting the Reigsenburg raid. and While there was not much action on the penetration mission...the 56th Foxed the Germans and surprized the hell out of them when they went back over Belgiem and somehow extended their range well past where the Germans expected them and thus save many forts that day.

The other thing that is messing with me is my desire to make this whole thing sort of accurate. In 1943, the Germans considered the West (France, Belgiem, Netherlands) to be a rather minor sector. They were very slow to see the dagger pointed at them. Throughout 43, while the US was beginging to get rolling with the daylight raids, and they they were now seeing US fighters over the West, they were much more concerned with the British night bombing and for the most part the West air defense was set up for night fighting. Because they were shooting the hell out of the US formations during the day and the US was not puttimg massive raids up....the germans saw little in the west to worry about.....until the raids on August 17th 1943 when the 8th AF put up its 1st real max effort and filled the skies with bombers. While this raid on Swienfort and Reigansburg were pretty much a failure in loss of manufacturing for the germans, it showed in stark reality that even if the Germans could inflict massive losses, the Raids still got thru and hit the targets, and that German air defense coordination in the West sucked huge. Even at that point they didnt forsee what was to come, when the allies caved the roof in over the West and forced Germany into a aerial war of attrition that Germany could never hope to win.

Anyway...what all that means is that for the germans....most of the front line equipment and talent was heading to the East and the Med....not the West.

here is a OB for the Germans in May 43...scroll to the WEST and see how few Aircraft are listed....and the Types
http://www.geocities.com/capecanaveral/ ... html#May43

Damn......where was I?

Posted: 19 Sep 2007, 16:31
by Hammer
I think that is Regensburg...es ist in die Nehe von Amberg.

I can ensure the German OPFOR, if they fly, will follow plan and tactics.

if you can put in some Bf-110's... A friend and employee had an Uncle that was a fighter pilot in one of those. I am getting pics so I can create the skin and put him in game... Walter Prues was in III/NJG 1, plane number G9+SR, serial number 140317. He was shot down Aug 4, 1944 on a daylight mission vs B17's. Towards the end of the war even night fighters were required to fly daylight missions until they had 10 kills. He had 7. He even has a pic so we could put his pilot photo in the game!

Posted: 03 Dec 2007, 14:20
by daofcmacg
Hey Buffalo can you help me out with a couple of missions. I'm trying to get this damn FMB to work with me.

DA

Posted: 03 Dec 2007, 14:59
by Hammer
and i wonder whatever happened to this?

Posted: 03 Dec 2007, 15:38
by PanzerMeyer
Steel wrote:and i wonder whatever happened to this?
Um, Guild Wars happened! PDT_Armataz_01_12

Posted: 04 Dec 2007, 06:23
by Buffalo Six
sigh...sorry guys RL...the limits of the FMB and well I sat down and flew the 47....ick

oh and GW happened (again....they sucked me back in)

I'm still working on it here and there but I just really have not put much into it lately

Posted: 04 Dec 2007, 06:23
by Buffalo Six
daofcmacg wrote:Hey Buffalo can you help me out with a couple of missions. I'm trying to get this damn FMB to work with me.

DA
What do ya need help with bud?

Posted: 05 Dec 2007, 11:18
by daofcmacg
Man I'm thinking everything...I can't get anything to work right when I put a mission together.

DA