4.0 patch to be released tomorrow

Moderator: RLG MGMT Team

Post Reply
User avatar
PanzerMeyer
Posts: 4673
Joined: 10 Feb 2004, 08:54
Location: Miami, Florida

4.0 patch to be released tomorrow

Post by PanzerMeyer »

Everyone make sure you get the patch tomorrow and be ready for Friday since I'm sure we all want to test out the game with the new patch. I'm pretty sure there will be a link for it on www.bluesnews.com tomorrow.
I have learned from experience that a modicum of snuff can be most efficacious - Baron Munchausen
User avatar
Jedi Master
Posts: 1362
Joined: 11 Feb 2004, 14:32
Location: Melbourne, FL

Post by Jedi Master »

Patch ~150MB, BTW.
The Jedi Master
KODIAK
Posts: 2731
Joined: 17 Aug 2002, 21:06

Post by KODIAK »

Oh righty, I thought that was at least another month away?
User avatar
PanzerMeyer
Posts: 4673
Joined: 10 Feb 2004, 08:54
Location: Miami, Florida

Post by PanzerMeyer »

Some people were lucky and got their hands on the patch today. Check out these initial impressions on the 4.0 patch:

http://www.simhq.com/simhq3/sims/boards ... 7;t=003012
I have learned from experience that a modicum of snuff can be most efficacious - Baron Munchausen
User avatar
PanzerMeyer
Posts: 4673
Joined: 10 Feb 2004, 08:54
Location: Miami, Florida

Post by PanzerMeyer »

Official Read Me file for the 4.0 patch:


README
Pacific Fighters v.4.0 (4.0m)


Warning

The current version 4.0 (4.0m) is not compatible with the previous versions of the sim when playing over the network (Online). Both the server and client must have the appropriate versions in order to connect.

For your convenience, we have introduced different version numbers for the stand-alone installation and the merged (FB+AEP+PF) install.
4.0 – for stand-alone PF
4.0m – for merged (FB+AEP+PF)
Attention: versions 4.0 and 4.0m are not compatible with each other when playing over the network (Online).


Patch Installation Instructions (Please read carefully)

The 4.0 patch installs only over 3.03 or 3.04 (PF stand alone).
The 4.0m patch installs only over 3.03m or 3.04m (FB+AEP+PF merged).

In order to install this patch, run the following:

1) For Stand alone: PF_patch40.exe and follow the on-screen instructions.
2) For Merged : PF_patch40m.exe and follow the on-screen instructions.

Please note that the merged version of Pacific Fighter will get all additions and features that are listed below, while the stand alone installation will only get the Pacific-specific ones marked by ‘*’.


New Features

Flight Model

V4.0 introduces the next generation pre-Battle of Britain Flight Model (FM). In this add-on we are introducing a part of the FM from our next simulation (BOB) for worldwide open beta test in our current engine. Flight model in the version 4.0 has already been extensively tested by nearly 40 real pilots from around the world and we received very positive feedback.
It is likely that some people may have a problem in their first attempts to fly with the new flight model, especially with take-offs and landings when FM is set to ‘realistic’. However, once you understand the differences and get used to it, everything will fall into place. We would like to point out that the new FM will take more system resources to run, especially when many aircraft are in the air at the same time. It doesn’t matter if it is human or AI, because our AI pilots use the same FM!


New Aircraft.

Flyable aircraft:
Ki-100-I-Ko, 1945 *
G4M1-11 Betty, 1941*
Spitfire MK.Vc (2), 1941 - 2 cannons, RAAF, Pacific.*
Spitfire MK.Vc (4), 1941 – 4 cannons, RAF, North Africa.
Mustang MK.III, 1944 - RAF only, 25 Lbs (8l inches) engine boost, 642 km/h on Sea Level
P-38L late, 1944 – 1720 hp engines.*
Buffalo MK I.*


AI aircraft:
Tempest MK.V, 1944
G4M2E Betty, 1945*
MXY7 Ohka, 1945*

Note:
1) First Mustangs MK.III of RAF with 25 Lbs boost were used from April 1944. By the end of the war in Europe almost all if not all British P-51C were equipped with this type of boost. The main purpose of this aircraft was low altitude fighting and interception of V-1 rockets. There is no description in any war time documents about replacement of the boost indicator on these planes. Based on that we believe that indicator was the same, but actual pressure shown by indicator was limited by its scale.

2) The P-38L with 1720 hp engines – about 2,000 aircraft of this type were produced and used on both European and Pacific theaters.

3) Instruction on how to use the G4ME2+MXY7 tandem when building your single or coop online missions can be found in the original manual of your game (using the TB-3+I-16 method. However, the AI behavior of the Betty + Ohka link will be different).


New AI ground objects

T-26 Early
T-26 Late
T-28
T-35
LT-35
LT-38
LT-40
LT-40 MG - ( with Machine Gun)
Karl-Gerät 040 Mortar
7.62mm Maxim AA - (Anti-aircraft)
Tatra OA-30
Type 38 75mm Field*
Type 91 105mm Howitzer*
US Bulldozer*
US Bus*


New static ground objects

Target practice ring* Object 177
Banner Small Red* Object 178
Banner Small White* Object 179
Banner Large Red* Object 180
Banner Large White* Object 181
V-2 Mobile Object 427
V-2 Pad Object 428


New maps

Murmansk - the city of Murmansk area,
Kurland,
Singapore 1 - historical,*
Singapore 2 - with additional non historical aircraft bases for the Japanese and Dutch air forces.


New clouds

The new patch introduces brand new clouds. In order to use them you must manually edit the conf.ini file located in your main game folder before launching the game. Open the file with a text editor, locate the [game] section and in the TypeClouds= line write in either 0 or 1, then save the file.

TypeClouds=0 - old clouds
TypeClouds=1 - new clouds

Note:
When playing online the player will see the cloud type set by the server, and not as individually set in their conf.ini. This is done to ensure all players see the same tactical situation in the air regardless of their settings.


New Dynamic Campaigns

Please check the campaign menu.


Modifications and fixes

There is a large number of small modifications and fixes in the entire code of our simulation.
We accumulated users input and fixed lots of little and big things in order to “polish” our simulation even better. We sincerely thank all our users that were so helpful in the process!


Special thanks to the third party creators of models and maps

BA- 6: Vladimir Kochmarsky

LT-35, LT-38, LT-40, LT-40MG, Tatra, V-2, V-2 mobile: Martin Kubani, Robo Ulbrik, Peter Ohnut

Maxim, T-28, T-35: Alexey Stepashko

Karl-Gerät: Szalai Viktor

T-26: O.Krylov, Martin Kubani, Mongol

Т-26 with conical turret: O.Krylov, Hurri-Khan

Singapore Map: Ilya Shevchenko, Oleg Rozhentsov

Murmansk Map: Ian Boys, Oleg Rozhentsov, Roman Larintsev, Ville Pitkainen,

Kurland Map: Ian Boys, Jörg Wiedemann, Oleg Rozhentsov, Christian Schulz, Daniel Roger


Known issues:
Murmansk:
* Kildin Island airbase - heavy AI planes should land from the east only. There are hills in the circuit when landing from the west that heavier aircraft cannot avoid.
* Kirkenes airbase - when landing large numbers (10+) of big AI planes some will disappear on the runway instead of taxiing and parking. This has no effect on mission results.

Kurland:
* On some graphics cards/drivers parts of Memel airbase can disappear at medium distances. At landing distances all is as it should be. The cause is unknown.
* Rail Bridge missing south of Mitau.

Both Maps:
* Seaplane bases have just one airbase icon in the FMB instead of two as in Pacific Fighters. This is correct.
I have learned from experience that a modicum of snuff can be most efficacious - Baron Munchausen
KODIAK
Posts: 2731
Joined: 17 Aug 2002, 21:06

Post by KODIAK »

Still don't see it anywhere. :?
User avatar
PanzerMeyer
Posts: 4673
Joined: 10 Feb 2004, 08:54
Location: Miami, Florida

Post by PanzerMeyer »

I found a good link! Here you go!

http://files.games.1c.ru/il2pict/PF_patch400m.exe
I have learned from experience that a modicum of snuff can be most efficacious - Baron Munchausen
Nemisis
Posts: 600
Joined: 27 Aug 2002, 11:19
Location: Scotland

Post by Nemisis »

That patch is only a Leaked Version of the unfinished 4.0 Patch!!!

http://forums.ubi.com/eve/ubb.x/a/tpc/f ... 037823/p/1

The official release will not be until next week (maybe), seems someone leaked the possible final release of 4.0 but more bugs were found before it was officially launched and the official release will be 4.01 not the 4.0 you have at the moment.

But they are going to make it possible to patch over the leaked version so we can still use this patch if we want or just hold off until the official patch is released.
Lose Sight! Lose The Fight!8)
Barrie "Nemisis" Brownlee
[img]http://img201.exs.cx/img201/2690/nemisissignature0xl.gif[/img]
User avatar
PanzerMeyer
Posts: 4673
Joined: 10 Feb 2004, 08:54
Location: Miami, Florida

Post by PanzerMeyer »

Nemisis wrote:That patch is only a Leaked Version of the unfinished 4.0 Patch!!!

http://forums.ubi.com/eve/ubb.x/a/tpc/f ... 037823/p/1

The official release will not be until next week (maybe), seems someone leaked the possible final release of 4.0 but more bugs were found before it was officially launched and the official release will be 4.01 not the 4.0 you have at the moment.

But they are going to make it possible to patch over the leaked version so we can still use this patch if we want or just hold off until the official patch is released.
Ah! There was no mention of that on the SimHQ boards. Oh well. Thanks for the heads up Nemesis.


Sorry about that guys.
I have learned from experience that a modicum of snuff can be most efficacious - Baron Munchausen
User avatar
Jedi Master
Posts: 1362
Joined: 11 Feb 2004, 14:32
Location: Melbourne, FL

Post by Jedi Master »

So, like...how many times has this happened now?? :roll:

You'd think they'd have better control of what they're doing with their files!
The Jedi Master
User avatar
PanzerMeyer
Posts: 4673
Joined: 10 Feb 2004, 08:54
Location: Miami, Florida

Post by PanzerMeyer »

Jedi Master wrote:So, like...how many times has this happened now?? :roll:

You'd think they'd have better control of what they're doing with their files!
Damn Russian quality control! LOL
I have learned from experience that a modicum of snuff can be most efficacious - Baron Munchausen
KODIAK
Posts: 2731
Joined: 17 Aug 2002, 21:06

Post by KODIAK »

In Russia - leak patches YOU!

:shock: :wink:
User avatar
Jedi Master
Posts: 1362
Joined: 11 Feb 2004, 14:32
Location: Melbourne, FL

Post by Jedi Master »

*Yakov Smirnov appears from obscurity and slaps Kodiak*

In Soviet Union, patch LEAKS you!


*Yakov disappears back into the ether, muttering about amateurs*
The Jedi Master
Hammer
Posts: 5221
Joined: 11 May 2005, 14:50

Post by Hammer »

it will be next week now...
Helmut
KODIAK
Posts: 2731
Joined: 17 Aug 2002, 21:06

Post by KODIAK »

A week? Good, cos this Yakov character is in need of educating about checking who he's slapping. And muttering isn't going to help him, when Kodiak grips him round the throat and bounces his head off the nearest wall, tree, boulder (or whatever comes to hand, seeing as professionals are quite apt at using their environment to their advantage - fool!). 8)

*Kodiak steals into the shadows, stalking after this pretender by the name of Yakov (it is alledged that he is nothing more than some drunken bum). Soon he shall come to know the legend that is Shabah . . . . . *
Post Reply