New Patch Out

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PanzerMeyer
Posts: 4675
Joined: 10 Feb 2004, 08:54
Location: Miami, Florida

New Patch Out

Post by PanzerMeyer »

Ok guys, get a load of what this new patch adds to the game:

New Features

Flyable aircraft
Do-335A-0
Ju-88A4
Tempest MK.V
Mosquito FB.MK.VI*
MC-200 III
MC-202 III
MC-202 VII
MC-202 XII
MC-205 I
MC-205 III
J2M3*
Bf-109K4 C3
Spitfire MK.IX 25lbs
FW-190A5 1.65Ata
AI aircraft:
J2M5*
N1K2-Ja*
Mosquito F.MK.IV*
MC-200 I
MC-200 VII
MC-200 VIIFB
Ju-88 Notes:

Top Rear Gunners.

Unfortunately, the Il-2 / FB / PF code was never intended for a single crewman alternating between firing positions due to online gameplay limitations. In Ju-88 cause we would not be able to prevent the AI from, for example, firing the rear right top gun while the player fired the left gun. Due to these limitations and in order to keep a level playing field, the right top gunner in Ju-88 will always be controlled by AI.
The Ju-88 is no different in controls from other flyable bombers on all other respects.

3D model of cockpit.

Please accept this cockpit as it is.

Dive Bombing Method in the Ju-88

These are the actual instructions from the historical Fl Ãœb 8-179/4 manual.
(Traditional method with "Dive Automation")


Close radiator.
Set propeller pitch to 100% (Auto).
Set bombsight speed to estimated drop speed (can also adjust during dive).
Set bombsight altitude (for example 1000m).
Center trim (on Ju88 red marks).
Press Divebrake button (this will also trim plane to dive).
Set power to idle (0%).
Take aim with ring in top part of the sight. Also take note of the dive bombing marker ("Krawatte") below the ring on the vertical line.
Hold target in the ring until you hear the drop altitude warning buzzer.
Pull up so that the dive bombing marker becomes superimposed on the target. Hold steady for a moment.
Press the bomb release button (this will also initiate the pull-out by centering the trim again).
Press the divebrake button again to raise the brakes up.
Apply power slowly to avoid overspeeding the engines.
Open the radiator and adjust prop pitch for cruise, if necessary.
Do-335 Notes:
Aircraft is equipped with propeller feathering devices. They work normally like on other two-engine bombers of the sim (i.e. when using separate engine control).
Speeds for maximum rated power was calculated from the known German trial curves of A-0 series for the combat power ("Steig- und Kampfleistung") - 609 km/h at Sea Level and 773 km/h at 6,500 m
Aircraft is equipped with the ejection seat. The top vertical stabilizer and the rear propeller are also jettisoned for safer bail out.
New ground objects:

New buildings (coming soon to a Norway map near you from third party!)

Modifications and fixes

There is a large number of small modifications to the entire code of our simulation. We accumulated user input and fixed lots of big and little things in order to polish our simulation even further. We sincerely thank all of our users who were so helpful in the process!

Flight Model

Reworked the following series:
Bf-109 – increased maneuverability
Yak – decreased sensitivity
LaGG - corrected weights (approx. 300 kg added)
Mustang MK.III and P-47D 150 octane – corrected speeds
Increased damping factor for the ball indicator.
Minor changes in reaction of the controls.

Additional Notes:

If you have a computer with a Pentium 4 processor, you may occasionally encounter game lock-ups or crashes to desktop. In order to solve that, copy your il2_core.dll into the il2_corep4.dll (for example, with the following command: "copy il2_core.dll il2_corep4.dll"; or, in Windows Explorer, navigate to your sim installation directory, delete the existing il2_corep4.dll, make a copy of the il2_core.dll, and rename the copy to il2_corep4.dll)

Graphics:

Reworked water render

To see the updated water render please modify the Water section in the file conf.ini in the [Render_OpenGL] section.


Water = 0 or 1 – No changes in version 4.03.
Water = 2 – This mode is visually similar to water = 3 but it runs on ATI cards 9800, X800, X1800 and later models.
Water = 3 – Fast render mode with Vertex Shaders 3.0 (NVIDIA 6600 and later models)
Water = 4 – Better quality mode with Vertex Shaders 3.0 (NVIDIA 6800 and later models)
Reminder:
ATI supports modes: 0, 1, 2
NVIDIA 6600 and later models support: 0, 1, 2, 3, 4
NVIDIA cards before the series 6xxx support 0, 1, 2 (2 is not recommended)

TrackIR:

The Frames Per Second loss experience by some players when using TrackIR and playing online has been corrected.

Special thanks to the third party creators

Mosquito - Ian Jeremiah
Do-335A-0 Cockpit - Clemens Hahne
Do-335A-0 skin texture basis - Jürgen"Snorri" Mühlbauer
N1K2-Ja – Vladimir Kochmarsky
Ju-88A4 - Jan Niukkanen, Dietger Pohl
Ju-88A4 new HiRes skins - Baumli Daniel, Istvan Csizmadia
Tempest MK.V - Alexandru Voicu,
Tempest MK.V textures - Darrin Covington
J2M3 cockpit – Mikhail Toshpulatov, Vladimir Kochmarsky
J2M5 - Dani Santos
Special thanks to Ruy Horta for J2M and N1K2 reference.
New Buildings – Nils Hjelmevoll
New Mosquito skins - István Csizmadia, Darren Reynolds
New I-16 skins - Kevin "Kamikuza" Henry
New Slovak Bf-109 skins - Robert "Robo." Ulbrik
Italian fighters -

MC-200 I
MC-200 III
MC-200 VII
MC-200 VIIFB
External models: Radek Jakubiak, Roberto Colantoni “Nibbioâ€
I have learned from experience that a modicum of snuff can be most efficacious - Baron Munchausen
KODIAK
Posts: 2731
Joined: 17 Aug 2002, 21:06

Post by KODIAK »

Aw man!! The Tempest AND the Mosquito - HAPPY DAYS!! 8)
It is not the technique that wins a fight, but the more furious mind - Kodiak WOF

You are stuck on stupid. I'm not going to answer that question! - Gen Honore, New Orleans Sep 05
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PanzerMeyer
Posts: 4675
Joined: 10 Feb 2004, 08:54
Location: Miami, Florida

Post by PanzerMeyer »

KODIAK wrote:Aw man!! The Tempest AND the Mosquito - HAPPY DAYS!! 8)
Awesome isn't it? I can't wait to start flying some IL-2 when I get home tonight.
I have learned from experience that a modicum of snuff can be most efficacious - Baron Munchausen
KODIAK
Posts: 2731
Joined: 17 Aug 2002, 21:06

Post by KODIAK »

In the middle of d/l'ing, but see that some websites still don't have it for d/l at all - like SimHQ! Not complaining you understand, just that I view them as one of the leading websites, and kinda expected them to be one of the first to offer it for d/l, or at least a link.
It is not the technique that wins a fight, but the more furious mind - Kodiak WOF

You are stuck on stupid. I'm not going to answer that question! - Gen Honore, New Orleans Sep 05
Hammer
Posts: 5221
Joined: 11 May 2005, 14:50

Post by Hammer »

no way! they put the tempest and the mosquito in??? cool...

well, no waiting for me. let's get it. i say lets give ourselves a week with it and fly it online next Friday?
Last edited by Hammer on 10 Feb 2006, 11:18, edited 1 time in total.
Helmut
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PanzerMeyer
Posts: 4675
Joined: 10 Feb 2004, 08:54
Location: Miami, Florida

Post by PanzerMeyer »

Steel wrote:well, no waiting for me. let's get it. i say lets give ourselves a week with it and fly it online next Friday?

Count me in!! You DA man Steel. :D


I will be having my cable modem replaced on Sunday so I'll be able to host IL-2 again after that time.
I have learned from experience that a modicum of snuff can be most efficacious - Baron Munchausen
KODIAK
Posts: 2731
Joined: 17 Aug 2002, 21:06

Post by KODIAK »

no way! they put the tempest and the mosquito in??? cool...

well, no waiting for me. let's get it. i say lets give ourselves a week with it and fly it online next Friday?
Sometimes I just love it when you rush in!! 8) :lol: Installing as we speak!!
It is not the technique that wins a fight, but the more furious mind - Kodiak WOF

You are stuck on stupid. I'm not going to answer that question! - Gen Honore, New Orleans Sep 05
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Jedi Master
Posts: 1362
Joined: 11 Feb 2004, 14:32
Location: Melbourne, FL

Post by Jedi Master »

I dl'd it right from Ubi's FTP site at 550kb/s. Took 5 mins.

Who needs mirrors? :)
The Jedi Master
KODIAK
Posts: 2731
Joined: 17 Aug 2002, 21:06

Post by KODIAK »

*sigh*
If only I had that option! :cry:
It is not the technique that wins a fight, but the more furious mind - Kodiak WOF

You are stuck on stupid. I'm not going to answer that question! - Gen Honore, New Orleans Sep 05
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