Rainbow Six Vegas 2

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PanzerMeyer
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Rainbow Six Vegas 2

Post by PanzerMeyer »

Jedi and I bought this recently and played it for the first time last night. Is anyone else in WOF planning on getting this? Steam is currently selling it for $20.
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Jedi Master
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Post by Jedi Master »

It's a pretty good game. However, unlike Panzer I have not played it 10 hrs in 1 week. I think I have maybe 3 hrs in it?
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PanzerMeyer
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Post by PanzerMeyer »

Jedi Master wrote:It's a pretty good game. However, unlike Panzer I have not played it 10 hrs in 1 week. I think I have maybe 3 hrs in it?
**playing sad violin tune**
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Softball
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Post by Softball »

I already have it for the X360, so I will most likely not be getting it for the PC.
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Post by PanzerMeyer »

Softball wrote:I already have it for the X360, so I will most likely not be getting it for the PC.
Makes sense to me. The PC and XBox versions are probably identical when it comes to content and gameplay.
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Softball
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Post by Softball »

I am curious tho, how does R6V2 compare to RV61 on the PC? I wasnt all too happy with the PC version of R6V1, the MP UI absolutely sucked.
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Post by PanzerMeyer »

Softball wrote:I am curious tho, how does R6V2 compare to RV61 on the PC? I wasnt all too happy with the PC version of R6V1, the MP UI absolutely sucked.
I would say its a significant improvement. The graphics and textures look a lot sharper and your character now has a lot of RPG elements to it. You advance rank and your can unlock better weapons and body armor as you gain more experience points. The AI is also damn smart. They'll outlflank you, take cover and run from you.
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Post by Gator »

those features are the same as the XBox version ... I'm with SB on this - the MP Interface on the PC version was horrid.
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Post by PanzerMeyer »

Gator wrote:the MP Interface on the PC version was horrid.
It was indeed very bad and that's what happens when a direct console to pc port is done with no modifications.
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Post by Softball »

Not necessarily, if it was a direct console port, the UI would be fantastic!

The UI and MP functionality on the X360 is MUCH better than the PC version. It really seemed like the UI on the PC was thrown together with no thought behind it.
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Post by PanzerMeyer »

Softball wrote:It really seemed like the UI on the PC was thrown together with no thought behind it.
I cant say I'd be surprised if that was the case.
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Post by VEGETA »

for 20$ I may just get it anyway. I an't got a xbox version and means another tactical game. What is the multi play co op maximum ??
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Post by PanzerMeyer »

VEGETA wrote:for 20$ I may just get it anyway. I an't got a xbox version and means another tactical game. What is the multi play co op maximum ??
Two player max if you want to play the story campaign online but I believe terrorist hunt supports up to 4 human players.
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Post by VEGETA »

that alown sort of kills it for me. What the hell is with these VERY SMALL co op campaign games, really, its really sad.
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Post by PanzerMeyer »

VEGETA wrote:that alown sort of kills it for me. What the hell is with these VERY SMALL co op campaign games, really, its really sad.
Heck, I was surprised it even had Coop play for the campaign. These days less and less games are including Cooperative MP.
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Post by Softball »

Thus why we still play old games that do support it. :)
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Post by Jedi Master »

Yeah, that's why we didn't buy it for $50 on release. For $20, though, we figured it was worth it.
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Post by PanzerMeyer »

Yup. I would not have bought either Quake Wars or Vegas 2 for more than $20.
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