Foothold Kola

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Bones
Posts: 1840
Joined: 27 Jun 2019, 11:29

Foothold Kola

Post by Bones »

When we start Kola, it will be the newest version. There are some things added to this version compared to the Foothold we usually play:
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Map is now showing everything.

Damage battle assesment is now turned on

Added 5 shop items, the ability to increase the upgrade count for friendly zone by 1. If zone have 3 possible upgrades 3/3, you can now increase that zone with one extra upgrade. 3/4. Supply will naturally take it's course by players or friendly assets. You can also buy one extra slot. That will give you the ability to increase the zone with additional upgrade. This extra slot will be a one time purchase and will give you the ability to have 2 upgrades on each zone. Those upgrades are stored in the save file and will persist.

Added to the CTLD the ability to earn credits as well, when friendly drop troops and they would then capture the base, they will be given credits, 200. and if upgrade also happen or if only upgrade happen, that will credit 100 for each upgrade.

Adjusted Cap and Cas missions reward, Now the player have to land to redeem the credit.

Adjusted the layout of the shop, now the most popular is at the top.

JTAC will now lase at start the highest threat. He will also "search" for targets when spawned. he will also report "kill confirmed" after each kill.

Limit on who can spend. If a player have not earned any credits prior in this session, i.e. this run, he will not be able to buy items from the shop until he bring in some credits to the coalition. The limit is beyond 250 will require at least brought in 100 credits. If item cost more then 1000, then 1000 credits are required. next level is 2000, then 2000 brought in by that player is required. and lastly, 3000 credits and that will follow with 3000 credits required. This is OFF BY DEFAULT, you can turn it on in the mission, inside the Triggers and set it to StoreLimit = true, as of right now it's StoreLimit = false
@Caucasus

All the side missions that reward players except for Escort friendly cargo plane will be paid to the player / players who did the mission.

Example: In Sinai, there is a mission where you need to kill 3 boats, if there is 2 players who participate, one kills one boat and the other kills 2, they will both get rewarded, the pot will be split in 2.

Example 2: Strike mission, if you do one of the Strike high value target, that player will get all the reward.

Example 3: Bomb runway, that will give the player 100 credits.

Example 3: Destroy Artillery, That player will get the reward.

In all use cases you need to land to redeem the credits.

Helicopter escort mission will also be spilt between players who accepted the mission and are still alive at the end.




v6,
boNes
"Also, I would prefer a back seater over the extra gas any day. I would have 80 pounds of flesh to eat and a pair of glasses to start a fire." --F/A-18 Hornet pilot
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