F-15E out/medium DCS update

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Jedi Master
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F-15E out/medium DCS update

Post by Jedi Master »

I've updated and DLd the Beagle but I've not had a chance to try it yet. Going away so it will have to wait till Saturday afternoon.
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PanzerMeyer
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Re: F-15E out/medium DCS update

Post by PanzerMeyer »

I'll grab the F-15E as well this weekend.
I have learned from experience that a modicum of snuff can be most efficacious - Baron Munchausen
gravyy
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Re: F-15E out/medium DCS update

Post by gravyy »

I snagged this morning as well. My office is still wip but should be able to flight test tonight
Xpendable
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Re: F-15E out/medium DCS update

Post by Xpendable »

Thanks, updating now. I preordered it a few weeks ago.
Cr33p3r
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Re: F-15E out/medium DCS update

Post by Cr33p3r »

I might get this if I dont get anything at the fsexpo. It looks pretty cool.
Bones
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Re: F-15E out/medium DCS update

Post by Bones »

Creeper....WSO/Pilot team!

v6,
boNes
"Also, I would prefer a back seater over the extra gas any day. I would have 80 pounds of flesh to eat and a pair of glasses to start a fire." --F/A-18 Hornet pilot
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PanzerMeyer
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Re: F-15E out/medium DCS update

Post by PanzerMeyer »

Bones wrote:
23 Jun 2023, 07:48
Creeper....WSO/Pilot team!

v6,
boNes
Uh oh, you going to be sleeping around on the Tomcat now? PDT_Armataz_01_28
I have learned from experience that a modicum of snuff can be most efficacious - Baron Munchausen
Trichome
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Re: F-15E out/medium DCS update

Post by Trichome »

Dont forget to update the RLG DCS modules spreadsheet with all your new downloads
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Grifter
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Re: F-15E out/medium DCS update

Post by Grifter »

Image
Bones
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Re: F-15E out/medium DCS update

Post by Bones »

PanzerMeyer wrote:
23 Jun 2023, 09:09
Bones wrote:
23 Jun 2023, 07:48
Creeper....WSO/Pilot team!

v6,
boNes
Uh oh, you going to be sleeping around on the Tomcat now? PDT_Armataz_01_28
Haha probably not, but a Tomcat is a promiscuous feline...

v6,
boNes
"Also, I would prefer a back seater over the extra gas any day. I would have 80 pounds of flesh to eat and a pair of glasses to start a fire." --F/A-18 Hornet pilot
gravyy
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Re: F-15E out/medium DCS update

Post by gravyy »

So.. what? A week in? How do we like F-15E?

Ive only gotten her airborn and ran through the caucus valley's at mach 1+

Haven't done much else

Also- Happy Steam sale. Bought the Hind, and picked up some rudder pedals finally from a buddy in Denver. Heli's are a whole other beast
Cr33p3r
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Re: F-15E out/medium DCS update

Post by Cr33p3r »

Glad to hear it Gravy. its definitely "feels' heavy compared to the AH64 and Huey in my opinion which I think makes for a more stable flight experience. the side wings do provide lift as well at higher speeds.
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Jedi Master
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Re: F-15E out/medium DCS update

Post by Jedi Master »

Trichome wrote:
24 Jun 2023, 09:55
Dont forget to update the RLG DCS modules spreadsheet with all your new downloads
I don't recall where that is located...
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Re: F-15E out/medium DCS update

Post by Trichome »

Here is that link for the spreadsheet... Its probably saved as "shared" in your Google Drive

(REMOVED INCORRECT LINK)
Last edited by Trichome on 17 Jul 2023, 10:50, edited 1 time in total.
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PanzerMeyer
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Re: F-15E out/medium DCS update

Post by PanzerMeyer »

Trichome is the official spreadsheet guy on RLG. He would make Bill Lumbergh very proud!
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Re: F-15E out/medium DCS update

Post by Trichome »

Sorry it posted the whole doc.....

This is the link to the RLG Thread....

https://www.rlgaming.com/viewtopic.php? ... ed#p100604
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Jedi Master
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Re: F-15E out/medium DCS update

Post by Jedi Master »

There's no line for the F-15E. I would've put it in but my Excel-Fu is weak.
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Re: F-15E out/medium DCS update

Post by Jedi Master »

Another update, to 2.8.7, released.
Some Syria map changes, lots of changes to F-15E and South Atlantic map although I may be only one here with those 2.
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Re: F-15E out/medium DCS update

Post by Trichome »

this is from today.... what a list.....

DCS: F-15E Suite 4+ by RAZBAM Simulations
Fixed: INS ALignment too sensitive to movement
Fixed: Rear Cockpit Throttle Mic switch keyboard bind
Fixed: Radio Presets Channels cannot be updated in cockpit
Fixed: CTD when selecting OFF Missile
Fixed: fuel flow NaN crash at Mach 1.4 in release builds
Fixed: Rear cockpit HOTAS for TGP
Fixed: Gun Funnel position
Fixed: TACAN information now synchronised between cockpits
Fixed: Corrected issue with unpredictable trim behaviour at high Mach
Fixed: ILS information now synchronised between cockpits
Fixed: scratchpad flashing after successful TGP PB17 use
Fixed: Master Arm ON required for Emergency Jet
Fixed: Error when entering SP number without route
Fixed: HUD N-F Box visibility
Fixed: radar Auto ACQ min range
Fixed: stores drag calculation incorrectly using PACS configuration instead of actual loadout
Fixed: radar debug window visible on release
Fixed: broken Mark Points
Fixed: Invalid values shown on HUD
Fixed: scintillation option
Fixed: HRM Patch window selection bugs
Fixed: radar antenna limit bugs
Fixed: glitchy RBM noise pattern
Fixed: Radio 1 and Radio 2 active frequency not syncing
Fixed: Emergency canopy jettison not repairing
Fixed: Correction for NVGs not removable if active and removed by ground crew
Fixed: Oil Pressure caution flickering during engine startup sometimes
Fixed: Corrected missing ejection delay when ejection mode is NORM
Fixed: Missing texture on WSO helmet in USAF 492nd AF91 Low Vis Clean livery.
Fixed: Livery inaccuracy with Seymour Johnson 333 FGS and 336 FGS texture.
Fixed: Livery inaccuracy with the Mountain Home 75 2018 Anniversary texture.
Fixed: Corrected spelling error for the 492nd liveries.
Fixed: Ejection Pilot model standing lower than the surface.
Fixed: Uneven Intake Ramps.
Fixed: Damage Model missing Shells.
Fixed: excessive CPU use with HRM Patch in multi crew when not in command
Fixed: JFS stutter sound heard from other aircraft starting up or shutting down in multiplayer
Fixed: Glitches when entering Lat/Lon coordinates on UFC
Fixed: Exiting GUNS should stay in A/A master mode
Fixed: Multicrew desync issues
Fixed: Some tones, such as Landing Gear Warning tone, could play even with no power
Fixed: WSO backup ADI not caged for cold start
Fixed: Removed graphical glitch from WSO seat when controls being hidden
Fixed: INS alignment & sync issues
Fixed: instant SH alignment
Fixed: HUD INS message when INS set to OFF
Fixed: Fuel flow and fuel quantity indication going to 0 or largely negative when going past Mach 1.4
Fixed: WSO RHC AAI switch (IFF working only once)
Fixed: compatibility with older processors without AVX support
Fixed: TSD map behaviour during INS alignment
Fixed: HRM window selection gimbal limit & blind zone bugs
Fixed: ugly RBM noise at max gain / GC0
Fixed: NAVFLIR not available for WSO in Multi Crew
Updated: Collision Model
Updated: External Model + LODS
Updated: Cockpit Model + Textures
Updated: Removed unjettisonable ACMI pod from missions
Updated: INS alignment & sync
Updated: Increased IFF range to 100NM
Updated: AA Gunsight (WIP)
Updated: Lowered the GS boresight
Updated: Improve abrupt aerodynamic inputs for in-air crosswind starts
Updated: Revert pitch CAS gear handle input change (WIP)
Updated: Kneeboard page
Updated: Flight Control minor correction to more closely match mech checks
Updated: Minor tweaking to lateral aero coefficients at very small sideslips
Updated: Gear configuration values
Updated: Set alpha signal for roll and yaw CAS when weight on wheels from maintenance diagram
Updated: Provide a consistent normalised value of IDLE and MIL RPM to AI Sounder DLL
Updated: Ejection Pilots are now using separate textures.
Updated: Pilot Visor
Improved: Stores drag count tuning improvement against performance charts
Improved: FM based on automated testing
Improved YAW CAS to avoid out of phase control feedback loops causing oscillations
Improved: Adjusted stabilator to more closely match control surface checks
Improved: multi-cockpit canopy animation synchronisation
Improved: HRM TTGo reliability
Improved: HUD repeater rendering and included it in RCD images
Improved: radar CPU performance
Improved: kinematic consistency between seats during multi-cockpit
Improved: Adjusted ECS airflow sound gains
Improved: TGP power switch now goes to STBY for engine on mission starts
Added: TACAN Volume Ctrl
Added: ILS Volume Ctrl
Added: TEWS Volume Ctrl
Added: WPN Volume Ctrl
Added: Ground Crew can change GBUs Laser Codes
Added: Radio 1 and 2 MC Synchronisation
Added: SSE2, SSE4, AVX support
Added: RWR synchronisation
Added: HUD Control Synchronisation
Added: A/G radar band controls
Added: improved roll and yaw keyboard control
Added: Information message for emergency CAS disengage and JFS bottle refill
Added: MIC switch to ON during Auto Start sequence
Added: More Pilot Visors
Added: Livery options for hiding ECM on left vertical fin without Turkey Feathers.
Added: kneeboard indication of the alignment method to use
Added: NVG brightness adjust controls
Added: AAI & EID Synced
Added: HRM active antennas scintillation
Added: A/G radar channel/band controls
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