The manual for Foothold was released recently and newer versions which I have downloaded have either added features, or I didn't know they existed.
For instance, if you get shot down, but you eject, you only get 25% of your point haul. However, if another player is able to fly his helo to you and land near you/hover over you, you will be considered rescued, and you get the other 75% of the points back.
Also, if we have those pesky bandits spawning too fast from the airbases and killing us en route--if you bomb the enemy fighter's runways, they won't ve able to take off to harass you anymore.
To spice things up, you can set a death penalty. It can be set so that if a player dies, 100 credits are subtracted from the running total.
Splash damage is a toggle, however with it on, it can affect performance.
For helo guys, there is available helo escort missions. If one becomes available and you spawn near that area, you will be asked if you accept the mission. If so, you will have to escort a convoy to their destination and keep them from being destroyed. You will even be provided a FARP along the route and can control the convoy telling them when to stop or go etc. If they get destroyed, you fail and get 0 points, but in 30 seconds you can respawn them and try again. If the convoy reaches a zone and it is red, they will stop until you clear the zone. When the zone goes neutral, they will go in and take it--credits and champagne for everyone.
Enemy AI CAPs spawn based on how many blue jet fighters we use. A-10s and C130s won't affect that but if more than one F/A-18 or F-16 or other jet fighter is being used by blue, red CAP spawns will increase proportionately, sometimes exponentially (I'm exaggerating).
Red team can sometimes counterattack when you take over a target. They could send SCUDs to hit it, or they can send mechanized artillery over and start lobbing shells at you which cause alot of damage. To prevent that, you have to destroy them before they get close enough to do so.
AI will notice if you are too good at killing ground units. They may send assets to hunt you down. Anything but A-10s and helos can be hunted. Red team will send 2 jets after you and if this happens you'll hear "Watch your six!" The only thing you can do is kill them or run for home.
Ground AI units have been improved. They are reactive. They patrol around rather than staying static most of the time and on the move they are in different formations and speeds. They may react by feeling, panic, drop smoke, hide behind buildings, go to other units to regroup, etc depending on what happens to them.
You can specify how a CAP is flown by AI--the pattern at which they fly, what they do, where. You can also wipe them out and start them over somewhere else. You can spawn AI groups specifically to take over a zone if need be.
If you are flying a helo or the A-10 you can request an AI escort. This will spawn 2 F/A-18s 10,000 ft above you to protect you, and you can control their behavior.
And more, alot of CTLD stuff too.
These enhancements could make even previously played Foothold missions that we've done fresh and new again, so if not everyone can do Kola, Germany, etc, we could redo the previous ones with the new enhancements.
v6,
boNes
Foothold Updates
Moderator: RLG MGMT Team
Foothold Updates
"Also, I would prefer a back seater over the extra gas any day. I would have 80 pounds of flesh to eat and a pair of glasses to start a fire." --F/A-18 Hornet pilot